Can you sell xna games for the pc




















Yes you can sell it by yourself, XNA inhibits no restrictions like that whatsoever. However you can't package the XNA framework installer into your installer, you will have to ask people to download it separately. There are parts of XNA that are off-limits though. Sign up to join this community. The best answers are voted up and rise to the top.

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Learn more. Am I allowed to sell a XNA game by myself? Ask Question. Asked 10 years, 7 months ago. Active 3 years, 2 months ago. Viewed 7k times. I'd like to see some reliable reference with your answer.

Improve this question. However, after it gets out of beta MS is going to launch a paid subscription program where you will be able to play your games on the Apparently you'll even be able to trade them around with other subscribers. Details are a little scarce at the moment, sorry I can't tell you more. If you google it I'm sure you'll come up with a little more.

Unless Microsoft completely changes their business model, the same business model that makes consoles so potentially profitable, the same business model console manufacturers have used for the last couple decades, no, not even when the Professional Edition comes out will just anbody be able to make and publish games on the As it is now, you have to have a contract with one of Microsoft's licensed publishers to be granted a development license.

You have to pay for these developement licenses. These licenses include a kit and will run you between 10 and 20, dollars a pop not sure what the price is these days. Microsoft takes a rake on every game published for the no matter who publishes or develops it. If they just fling the doors open to anyone who can download a compiler and framework off of bittorrent, their revenue will evaporate.

The whole reason behind developing a console and selling it at a loss is to control the platform, the content, and basicly use it as a tollway for publishers to provide content to consumers. You need to be more explicit so that you aren't misunderstood.

It says you will need to be a registered developer to make commercial games with XNA Game Studio Pofessional for the , which is not such an easy thing to do. Last I saw in order to get into the registered developer program at MS you had to apply as a studio with a track record of published titles in the industry or as a startup of experienced professionals.

Acceptance in the RDP also is in no way a guarantees you will be able to ship a commercial game, it just gives you access to the information you need to make a game and the ability to license tools for development. Under the current model you need to have a contract with a licensed publisher in order to actually ship a game on Any links are appreciated. Cancel Save. Athos Havnt read the full license though. This only apply for windows based platforms.

MS probobly dont want loads of bad stuff on the so if you want to release somthing for the you have to go through them. Though from what i hear a xna dev community on Xbox live were you can download and share your games is under development. You can sell windows Xna games just like DirectX games. To sell for the , you need the xbox developer's license, which gives you the debug hardware and SDK, but costs a truckload of money and has an exhaustive certification process. Long story short: windows yes, no.

Just remember that Microsoft does not allow you to use their code or assets in commerical projects. So you'll have to replace anything you used that falls under the Microsoft license mostly tutorial code or art assets. Just something to keep in mind if you want to sell your XNA games. Daaark Quote: Original post by savagemonitor Just remember that Microsoft does not allow you to use their code or assets in commerical projects.

When I look through the regular DX SDK and all the sample code, they encourage you to use it as a base of your own stuff, and modify it as needed. Part of it is that you won't use their tutorial code, starter kits, or visual assets in a commercial game.



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